Velo Fields
Target AIVolume
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
EditableBool defaultActive
EditableBool easy
EditableBool hard
bool isEditor
bool isHovered
bool isResizing
EditableBool medium
CImageDrawComponent selectionRectangle
EditableString triggerId
EditableEnum type
EditableBool unfair
Target Bookcase
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
CImageDrawComponent iamge2
CImageDrawComponent image1
CImageDrawComponent image3
EditableInt index
bool isEditor
bool isHovered
bool isResizing
EditableFloat scale
CImageDrawComponent selectionRectangle
Target BouncePad
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
CConvexPolygon hitbox
bool isEditor
bool isHovered
bool isResizing
EditableEnum rotation
CImageDrawComponent selectionRectangle
CAnimatedSpriteDrawComponent sprite
Target CCamera
ClampCameraModifier clampCameraModifier
string id
bool isActive
Vector2 position
Matrix projection
ShakeCameraModifier shakeCameraModifier
Matrix view
Viewport viewport
float zoom
Target Deco
CActor actor
float animateDistanceSquared
EditableFloat animateFrom
float animateMaxAngle
float animateMinAngle
EditableFloat animateTo
EditableEnum animationType
CAABB bounds
EditableString bundleId
CCollisionFilter collisionFilter
EditableInt colorB
EditableInt colorG
EditableInt colorR
float distanceSquaredForNextToSpawn
EditableInt frame
EditableString frameKey
bool hasNoTrigger
EditableInt imageId
EditableString imageName
bool isEditor
EditableBool isFlipped
bool isHovered
bool isResizing
EditableBool isVisible
int lastSpawnedIndex
EditableEnum layer
EditableFloat lifetime
EditableBool reverseAnimation
EditableFloat rotation
Vector2 scale
CImageDrawComponent selectionRectangle
EditableFloat spawnInterval
EditableString triggerId
Target DecoGlow
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
int colorIndex
float colorTransitionRatio
int direction
CImageDrawComponent image
bool isEditor
bool isHovered
bool isResizing
CImageDrawComponent selectionRectangle
Target DecoLight
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
EditableEnum color
int direction
CImageDrawComponent image
bool isEditor
bool isHovered
bool isResizing
EditableFloat lowerBound
CImageDrawComponent selectionRectangle
EditableEnum type
EditableFloat upperBound
Target DecoText
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isEditor
bool isHovered
bool isResizing
int placeholderIndex
CImageDrawComponent selectionRectangle
EditableString text
CTextDrawComponent textDraw
EditableInt textId
Target DroppedBomb
CActor actor
CAnimatedSpriteDrawComponent blinkingSprite
CAABB bounds
CCollisionFilter collisionFilter
Color color
bool isStationary
Player owner
CAnimatedSpriteDrawComponent sprite
Target DroppedObstacle
CActor actor
AIVolume aiVolume
CAABB bounds
TimeSpan breakTime
CCollisionFilter collisionFilter
float immunityTimer
byte index
bool isBroken
bool isEditor
bool isSliding
bool isStationary
bool onGround
Player owner
float rotationDirection
CSpriteDrawComponent sprite
Target Fireball
CActor actor
float baseSpeed
BouncePad bouncePad
float bounceTimer
CAABB bounds
CCollisionFilter collisionFilter
Vector2 direction
Player[] hitPlayers
float immunityDuration
float lifeTimer
float limetime
float maxPingCorrectedSpeed
float maxScale
bool onGround
Player owner
float pingDisplacement
float scale
Shockwave shockwave
float speed
CAnimatedSpriteDrawComponent sprite
bool wasOnGround
Target FreezeRay
CActor actor
CAABB bounds
float chargeTimer
CCollisionFilter collisionFilter
float lifeTimer
Player owner
CAnimatedSpriteDrawComponent[] sprites
Target GoldenHook
CActor actor
CAABB bounds
CAnimatedSpriteDrawComponent breakSprite
CCollisionFilter collisionFilter
bool dodged
Player grabbed
Player owner
bool playerGrabbed
float ropeLength
CSpriteDrawComponent sprite
Player target
Target Grapple
CActor actor
CAABB bounds
CAnimatedSpriteDrawComponent breakSprite
CCollisionFilter collisionFilter
Vector2 direction
bool isConnected
Player owner
CSpriteDrawComponent sprite
Target Laser
CActor actor
AIVolume aiVolume
CAABB bounds
CCollisionFilter collisionFilter
CCollisionFilter collisionFilter
EditableFloat defaultRotation
Vector2 direction
Vector2 endPoint
float growingLength
bool isEditor
EditableBool isFlipped
bool isHovered
bool isResizing
Vector2 lineDrawEndPoint
EditableBool rotate
float rotation
int rotationDirection
CImageDrawComponent selectionRectangle
float shrinkingLength
CAnimatedSpriteDrawComponent sprite
Target Leaves
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isEditor
bool isHovered
bool isResizing
CImageDrawComponent selectionRectangle
Target Lever
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isActivated
bool isEditor
bool isHovered
bool isResizing
EditableEnum orientation
CImageDrawComponent selectionRectangle
CAnimatedSpriteDrawComponent sprite
EditableString triggerId
CAnimatedSpriteDrawComponent triggerSparkSprite
Target Obstacle
CActor actor
AIVolume aiVolume1
AIVolume aiVolume2
CAABB bounds
float breakRotationDirection
float breakShade
TimeSpan breakTime
float breakTimer
Vector2 breakVelocity
CCollisionFilter collisionFilter
bool isBroken
bool isEditor
bool isHovered
bool isRemoteSimulated
bool isResizing
EditableInt obstacleId
CImageDrawComponent selectionRectangle
CSpriteDrawComponent sprite
Target Pickup
CActor actor
CImageDrawComponent backStarImage
CAABB bounds
CAnimatedSpriteDrawComponent boxPopSprite
CCollisionFilter collisionFilter
CImageDrawComponent frontStarImage
bool isEditor
bool isHovered
bool isMultiplayer
bool isPopped
bool isResizing
bool remoteSimulated
float respawnTimer
CImageDrawComponent selectionRectangle
CAnimatedSpriteDrawComponent sprite
int type
Target Player
Trigger activatedTrigger
CActor actor
float airtime
CImageDrawComponent badConnectionImage
float baseAcceleration
CAnimatedSpriteDrawComponent bombTriggerSprite
float boost
CEncryptedFloat boostacoke
float boostCooldown
BouncePad bouncePad
float bouncePadTimer
bool canBufferWallJump
bool canClimbUp
bool canGrapple
bool canRepressJump
bool canUntaunt
byte characterIndex
int collectedSandals
CCollisionFilter collisionFilter
Vector2 collisionTangent
float delta
Vector2 displacement
float diveTimer
int dominatingDirection
CAnimatedSpriteDrawComponent drillSprite
TimeSpan drillTime
DroppedBomb droppedBomb
List<DroppedObstacle> droppedObstacles
bool enableClimbing
bool enableDoubleJump
bool enableGrapples
bool enableInputs
CImageDrawComponent exclamationMarkImage
bool explosionHitIsRocket
Vector2 explosionKnockback
List<Fireball> fireballs
FreezeRay freezeRay
float frozenTimer
GoldenHook goldenHook
Grapple grapple
TimeSpan grappleTime
int groundCollidableType
Vector2 groundNormal
bool hasTouchedOriginsFinishBomb
CAABB hitboxSliding
CAABB hitboxStanding
int hitByExplosionId
Player hookedBy
TimeSpan hookedTime
CSpriteDrawComponent iceBlockSprite
CSpriteDrawComponent iceBlockSpriteShaded
Vector2 initialJumpVelocity
bool isBoostHeld
bool isCeilingHit
bool isClimbing
bool isClimbingUp
bool isCollidingWithSolid
bool isDestroyed
bool isDying
bool isDying2
bool isEditing
bool isFlyMode
bool isFoleySlide
bool isFrozen
bool isGrappleHeld
bool isGrappling
bool isHitByExplosion
bool isHooked
bool isHooked2
bool isInAir
bool isInsideBoostSection
bool isInsideSuperBoost
bool isInsideSuperBoostWind
bool isItemHeld
bool isItemPressed
bool isJumpHeld
bool isLeftHeld
bool isOnFallTile
bool isOnGround
bool isOnWall
bool isRightHeld
bool isShooting
bool isSlideHeld
bool isSliding
bool isStillAlive
bool isStumbling
bool isStunned
bool isStunnedByLaser
bool isSuddenDeath
bool isSwapItemCooldownActive
bool isSwapItemHeld
bool isSwinging
bool isTackled
bool isTauntHeld
bool isTaunting
bool isUsingBoost
bool isUsingDrill
bool isWinning
bool isWrongWay
CSpriteDrawComponent itemBalloonSprite
float itemCooldown
bool itemHasHit
TimeSpan itemHasHitTime
byte itemId
CSpriteDrawComponent itemSprite
int jumpCount
Vector2 jumpDirection
float jumpDuration
int jumpState
float jumpStrength
TimeSpan jumpTime
Vector2 jumpVelocity
int killedById
int moveDirection
string name
Vector2 networkTargetPosition
int nextJumpState
int place
CSpriteDrawComponent playerArrowSprite
int playerCount
int playerGameMode
CTextDrawComponent popup
Vector2 previousPosition
int prevJumpState
float progress
CAnimatedSpriteDrawComponent puffSprite
CAnimatedSpriteDrawComponent pushWaveReactionSprite
Random random
TimeSpan repressJumpTime
List<Rocket> rockets
Rope rope
TimeSpan roundStartTime
Shockwave shockwave
float shockwaveCharge
byte skinIndex
TimeSpan slideCancelTime
TimeSpan slideTime
Slot slot
Vector2 solidCollisionMtd
CAnimatedSpriteDrawComponent sprite
CAnimatedSpriteDrawComponent starsSprite
TimeSpan stillAliveTime
TimeSpan stumbleTime
int stunnedById
int stunnedByLaserId
TimeSpan stunnedTime
float stunTimer
Vector2 superBoostDirection
Vector2 superBoostForce
float superSpeed
TimeSpan superSpeedDuration
float swapItemCooldown
float swingAngle
float swingRadius
CCollisionFilter tilesCollisionFilter
float timer
float travelDistance
float travelDistanceOnBecomingAirborne
Trigger triggerToReactivateOnRespawn
float unused
bool unused2
bool unused3
TimeSpan wallGetOffTime
float wallJumpBonusTimer
bool wasInsideBoostSection
bool wasItemHeld
bool wasNetworkPositionUpdated
bool wasSlideCancelled
bool wasSlideStopped
bool winStarExpanding
CImageDrawComponent winStarImage
float winStarRotationSpeed
CImageDrawComponent wrongWayImage
float wrongWayTimer
float _grappleCooldown
float _slideCooldown
float _surfCooldown
bool leftHeld
bool rightHeld
bool jumpHeld
bool grappleHeld
bool slideHeld
bool boostHeld
bool itemHeld
bool tauntHeld
bool itemPressed
bool swapItemHeld
Target Rocket
CActor actor
float agility
CAABB bounds
CCollisionFilter collisionFilter
float direction
float immunityDuration
Vector2 initialVelocity
bool isExploded
Player owner
float pickTargetCooldown
TimeSpan shootTime
CSpriteDrawComponent sprite
Player target
Player unknown
Target RocketLauncher
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
CAnimatedSpriteDrawComponent gearSprite
bool isEditor
bool isHovered
bool isResizing
List<Rocket> rockets
CImageDrawComponent selectionRectangle
float shootCooldown
CAnimatedSpriteDrawComponent sprite
Player target
Target Rope
CActor actor
Vector2 breakEndPoint
float breakLength
Vector2 breakStartPoint
CCollisionFilter collisionFilter
Color color
bool isActive
bool isBreaking
Player owner
Target Shockwave
CActor actor
float anticipationDuration
CAnimatedSpriteDrawComponent anticipationSprite
float anticipationTimer
Vector2 initialPosition
bool isAnticipating
float lifeTimer
Player owner
CAnimatedSpriteDrawComponent sprit90
CAnimatedSpriteDrawComponent sprite0
CAnimatedSpriteDrawComponent spriteNeg180
CAnimatedSpriteDrawComponent spriteNeg90
Target Slot
int activeInventoryItem
byte botDifficulty
byte characterIndex
byte hoveredCharacterIndex
int hoveredLevelChoice
byte hoveredSkinIndex
int hoveredTrailIndex
byte inputPort
bool isAnyInputHeld
bool isBot
bool isEmptySlot
bool IsHostMode
bool isOut
TimeSpan lastOutEnquiryTime
byte networkRedirectSlotIndex
uint packetCounter
Player player
byte points
int rankByWinCount
int requiredPointsForWin
int selectedLevelChoice
byte skinIndex
byte slotIndex
byte slotType
byte state
Slot teamMateSlot
byte unused
string _playerName
ulong _steamId
Target SoloCameraModifier
CCamera camera
float heightRatioTo720
Vector2 offset
Player player
Vector2 viewportPoint
Vector2 worldFocusPoint
float zoom
Target StraightRocket
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isExploded
CSpriteDrawComponent sprite
Target SuperBoostVolume
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
EditableEnum direction
bool isEditor
bool isHovered
bool isResizing
CImageDrawComponent selectionRectangle
Target SwitchBlock
CActor actor
CAABB bounds
int closeDirection
EditableFloat closedRotation
float closedRotationRad
CCollisionFilter collisionFilter
int direction
bool isEditor
bool isHovered
bool isResizing
bool isRotating
float maxRotation
float minRotation
int openDirection
EditableFloat openRotation
int resetDirection
float rotation
EditableFloat rotationSpeed
float rotationSpeedRad
CImageDrawComponent selectionRectangle
CAnimatedSpriteDrawComponent sprite
EditableString triggerId
CAnimatedSpriteDrawComponent triggerSparkSprite
Target Timer
CActor actor
float best
CAABB bounds
CCollisionFilter collisionFilter
float current
float flagLetDownTime
bool isEditor
bool isHovered
bool isInPracticeMode
bool isRemoteSimulated
bool isResizing
float last
CAnimatedSpriteDrawComponent poleSprite
CImageDrawComponent selectionRectangle
EditableEnum unknown
Target Trigger
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isEditor
bool isHovered
bool isOpen
bool isRemoteSimulated
bool isResizing
EditableBool isRetriggerOnRespawn
EditableEnum mode
CImageDrawComponent selectionRectangle
float timer
EditableString triggerId
Target TriggerSaw
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
Vector2 defaultPosition
bool hasReachedOffsetX
bool hasReachedOffsetY
CConvexPolygon hitbox
CImageDrawComponent image
bool isEditor
bool isHovered
bool isMoving
bool isMovingToOffset
bool isResizing
Vector2 moveDirection
Vector2 offsetPosition
float retreatTimer
CImageDrawComponent selectionRectangle
Vector2 targetPosition
EditableString triggerId
EditableFloat triggerOffsetX
EditableFloat triggerOffsetY
Target Tunnel
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isEditor
bool isHovered
bool isResizing
CImageDrawComponent selectionRectangle
CSpriteDrawComponent tunnelEntranceSprite
CSpriteDrawComponent tunnelLeftWallSprite
CSpriteDrawComponent tunnelRightWallSprite
Target Velo
int frame
int frameStart
int frameEnd
float seek
float seekStart
float seekEnd
TimeSpan delta
double deltaSec
TimeSpan totalTime
TimeSpan realTime
TimeSpan realDelta
double realDeltaSec
bool isIngame
bool isSolo
bool isOnline
bool isPaused
bool is16Players
bool isPlaybackRunning
int playbackType
ulong mapId
ulong mySteamId
uint tileMapWidth
uint tileMapHeight
int screenWidth
int screenHeight
Vector2 mouse
int scrollWheel
Vector2 leftStick
Vector2 rightStick
float leftTrigger
float rightTrigger
string consoleText
float angleDisplay
float jumpHoldingDisplay
Class CCamera
ClampCameraModifier clampCameraModifier
string id
bool isActive
Vector2 position
Matrix projection
ShakeCameraModifier shakeCameraModifier
Matrix view
Viewport viewport
float zoom
Class CAnimatedSpriteDrawComponent
CAABB bounds
Color color
int currentFrameInAnimation
Rectangle destinationRectangle
bool flipped
bool isPlaying
bool isVisible
string layerId
int millisPerFrame
string nextAnimation
Vector2 offset
float opacity
Vector2 origin
bool pingPongState
Vector2 position
float rotation
Vector2 scale
Vector2 size
Vector2 sourceOrigin
Vector2 sourceOriginalSize
Rectangle sourceRectangle
TimeSpan time
int totalMillis
Class Rocket
CActor actor
float agility
CAABB bounds
CCollisionFilter collisionFilter
float direction
float immunityDuration
Vector2 initialVelocity
bool isExploded
Player owner
float pickTargetCooldown
TimeSpan shootTime
CSpriteDrawComponent sprite
Player target
Player unknown
Class EditableString
string key
string name
bool showToUser
string toolTip
string value
Class GoldenHook
CActor actor
CAABB bounds
CAnimatedSpriteDrawComponent breakSprite
CCollisionFilter collisionFilter
bool dodged
Player grabbed
Player owner
bool playerGrabbed
float ropeLength
CSpriteDrawComponent sprite
Player target
Class DecoGlow
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
int colorIndex
float colorTransitionRatio
int direction
CImageDrawComponent image
bool isEditor
bool isHovered
bool isResizing
CImageDrawComponent selectionRectangle
Class Tunnel
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isEditor
bool isHovered
bool isResizing
CImageDrawComponent selectionRectangle
CSpriteDrawComponent tunnelEntranceSprite
CSpriteDrawComponent tunnelLeftWallSprite
CSpriteDrawComponent tunnelRightWallSprite
Class SoloCameraModifier
CCamera camera
float heightRatioTo720
Vector2 offset
Player player
Vector2 viewportPoint
Vector2 worldFocusPoint
float zoom
Class DecoText
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isEditor
bool isHovered
bool isResizing
int placeholderIndex
CImageDrawComponent selectionRectangle
EditableString text
CTextDrawComponent textDraw
EditableInt textId
Class Slot
int activeInventoryItem
byte botDifficulty
byte characterIndex
byte hoveredCharacterIndex
int hoveredLevelChoice
byte hoveredSkinIndex
int hoveredTrailIndex
byte inputPort
bool isAnyInputHeld
bool isBot
bool isEmptySlot
bool IsHostMode
bool isOut
TimeSpan lastOutEnquiryTime
byte networkRedirectSlotIndex
uint packetCounter
Player player
byte points
int rankByWinCount
int requiredPointsForWin
int selectedLevelChoice
byte skinIndex
byte slotIndex
byte slotType
byte state
Slot teamMateSlot
byte unused
string _playerName
ulong _steamId
Class EditableEnum
string key
string name
bool showToUser
string toolTip
int value
Class ClampCameraModifier
Rectangle bounds
CCamera camera
Rectangle viewportBounds
Vector2 viewportPoint
Vector2 worldFocusPoint
Class EditableInt
bool deletable
string key
int maxValue
int minValue
string name
bool showToUser
string toolTip
int value
Class AIVolume
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
EditableBool defaultActive
EditableBool easy
EditableBool hard
bool isEditor
bool isHovered
bool isResizing
EditableBool medium
CImageDrawComponent selectionRectangle
EditableString triggerId
EditableEnum type
EditableBool unfair
Class Grapple
CActor actor
CAABB bounds
CAnimatedSpriteDrawComponent breakSprite
CCollisionFilter collisionFilter
Vector2 direction
bool isConnected
Player owner
CSpriteDrawComponent sprite
Class CSpriteDrawComponent
CAABB bounds
Color color
Rectangle destinationRectangle
Rectangle drawSource
bool flipped
bool isVisible
string layerId
Vector2 offset
float opacity
Vector2 origin
Vector2 position
float rotation
Vector2 scale
Vector2 size
Vector2 sourceOrigin
Vector2 sourceOriginalSize
int spriteIndex
Class Player
Trigger activatedTrigger
CActor actor
float airtime
CImageDrawComponent badConnectionImage
float baseAcceleration
CAnimatedSpriteDrawComponent bombTriggerSprite
float boost
CEncryptedFloat boostacoke
float boostCooldown
BouncePad bouncePad
float bouncePadTimer
bool canBufferWallJump
bool canClimbUp
bool canGrapple
bool canRepressJump
bool canUntaunt
byte characterIndex
int collectedSandals
CCollisionFilter collisionFilter
Vector2 collisionTangent
float delta
Vector2 displacement
float diveTimer
int dominatingDirection
CAnimatedSpriteDrawComponent drillSprite
TimeSpan drillTime
DroppedBomb droppedBomb
List<DroppedObstacle> droppedObstacles
bool enableClimbing
bool enableDoubleJump
bool enableGrapples
bool enableInputs
CImageDrawComponent exclamationMarkImage
bool explosionHitIsRocket
Vector2 explosionKnockback
List<Fireball> fireballs
FreezeRay freezeRay
float frozenTimer
GoldenHook goldenHook
Grapple grapple
TimeSpan grappleTime
int groundCollidableType
Vector2 groundNormal
bool hasTouchedOriginsFinishBomb
CAABB hitboxSliding
CAABB hitboxStanding
int hitByExplosionId
Player hookedBy
TimeSpan hookedTime
CSpriteDrawComponent iceBlockSprite
CSpriteDrawComponent iceBlockSpriteShaded
Vector2 initialJumpVelocity
bool isBoostHeld
bool isCeilingHit
bool isClimbing
bool isClimbingUp
bool isCollidingWithSolid
bool isDestroyed
bool isDying
bool isDying2
bool isEditing
bool isFlyMode
bool isFoleySlide
bool isFrozen
bool isGrappleHeld
bool isGrappling
bool isHitByExplosion
bool isHooked
bool isHooked2
bool isInAir
bool isInsideBoostSection
bool isInsideSuperBoost
bool isInsideSuperBoostWind
bool isItemHeld
bool isItemPressed
bool isJumpHeld
bool isLeftHeld
bool isOnFallTile
bool isOnGround
bool isOnWall
bool isRightHeld
bool isShooting
bool isSlideHeld
bool isSliding
bool isStillAlive
bool isStumbling
bool isStunned
bool isStunnedByLaser
bool isSuddenDeath
bool isSwapItemCooldownActive
bool isSwapItemHeld
bool isSwinging
bool isTackled
bool isTauntHeld
bool isTaunting
bool isUsingBoost
bool isUsingDrill
bool isWinning
bool isWrongWay
CSpriteDrawComponent itemBalloonSprite
float itemCooldown
bool itemHasHit
TimeSpan itemHasHitTime
byte itemId
CSpriteDrawComponent itemSprite
int jumpCount
Vector2 jumpDirection
float jumpDuration
int jumpState
float jumpStrength
TimeSpan jumpTime
Vector2 jumpVelocity
int killedById
int moveDirection
string name
Vector2 networkTargetPosition
int nextJumpState
int place
CSpriteDrawComponent playerArrowSprite
int playerCount
int playerGameMode
CTextDrawComponent popup
Vector2 previousPosition
int prevJumpState
float progress
CAnimatedSpriteDrawComponent puffSprite
CAnimatedSpriteDrawComponent pushWaveReactionSprite
Random random
TimeSpan repressJumpTime
List<Rocket> rockets
Rope rope
TimeSpan roundStartTime
Shockwave shockwave
float shockwaveCharge
byte skinIndex
TimeSpan slideCancelTime
TimeSpan slideTime
Slot slot
Vector2 solidCollisionMtd
CAnimatedSpriteDrawComponent sprite
CAnimatedSpriteDrawComponent starsSprite
TimeSpan stillAliveTime
TimeSpan stumbleTime
int stunnedById
int stunnedByLaserId
TimeSpan stunnedTime
float stunTimer
Vector2 superBoostDirection
Vector2 superBoostForce
float superSpeed
TimeSpan superSpeedDuration
float swapItemCooldown
float swingAngle
float swingRadius
CCollisionFilter tilesCollisionFilter
float timer
float travelDistance
float travelDistanceOnBecomingAirborne
Trigger triggerToReactivateOnRespawn
float unused
bool unused2
bool unused3
TimeSpan wallGetOffTime
float wallJumpBonusTimer
bool wasInsideBoostSection
bool wasItemHeld
bool wasNetworkPositionUpdated
bool wasSlideCancelled
bool wasSlideStopped
bool winStarExpanding
CImageDrawComponent winStarImage
float winStarRotationSpeed
CImageDrawComponent wrongWayImage
float wrongWayTimer
float _grappleCooldown
float _slideCooldown
float _surfCooldown
bool leftHeld
bool rightHeld
bool jumpHeld
bool grappleHeld
bool slideHeld
bool boostHeld
bool itemHeld
bool tauntHeld
bool itemPressed
bool swapItemHeld
Class StraightRocket
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isExploded
CSpriteDrawComponent sprite
Class Velo
int frame
int frameStart
int frameEnd
float seek
float seekStart
float seekEnd
TimeSpan delta
double deltaSec
TimeSpan totalTime
TimeSpan realTime
TimeSpan realDelta
double realDeltaSec
bool isIngame
bool isSolo
bool isOnline
bool isPaused
bool is16Players
bool isPlaybackRunning
int playbackType
ulong mapId
ulong mySteamId
uint tileMapWidth
uint tileMapHeight
int screenWidth
int screenHeight
Vector2 mouse
int scrollWheel
Vector2 leftStick
Vector2 rightStick
float leftTrigger
float rightTrigger
string consoleText
float angleDisplay
float jumpHoldingDisplay
Class CTextDrawComponent
Vector2 align
CAABB bounds
Color color
Color dropShadowColor
Vector2 dropShadowOffset
bool flipped
bool hasDropShadow
bool isVisible
string layerId
Vector2 offset
float opacity
Vector2 position
float rotation
Vector2 scale
Vector2 size
Vector2 stringSize
Class SwitchBlock
CActor actor
CAABB bounds
int closeDirection
EditableFloat closedRotation
float closedRotationRad
CCollisionFilter collisionFilter
int direction
bool isEditor
bool isHovered
bool isResizing
bool isRotating
float maxRotation
float minRotation
int openDirection
EditableFloat openRotation
int resetDirection
float rotation
EditableFloat rotationSpeed
float rotationSpeedRad
CImageDrawComponent selectionRectangle
CAnimatedSpriteDrawComponent sprite
EditableString triggerId
CAnimatedSpriteDrawComponent triggerSparkSprite
Class RocketLauncher
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
CAnimatedSpriteDrawComponent gearSprite
bool isEditor
bool isHovered
bool isResizing
List<Rocket> rockets
CImageDrawComponent selectionRectangle
float shootCooldown
CAnimatedSpriteDrawComponent sprite
Player target
Class SuperBoostVolume
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
EditableEnum direction
bool isEditor
bool isHovered
bool isResizing
CImageDrawComponent selectionRectangle
Class DroppedObstacle
CActor actor
AIVolume aiVolume
CAABB bounds
TimeSpan breakTime
CCollisionFilter collisionFilter
float immunityTimer
byte index
bool isBroken
bool isEditor
bool isSliding
bool isStationary
bool onGround
Player owner
float rotationDirection
CSpriteDrawComponent sprite
Class ShakeCameraModifier
CCamera camera
TimeSpan duration
bool fadeOut
float initialIntensity
float intensity
bool isActive
Vector2 offset
Random random
TimeSpan startTime
Rectangle viewportBounds
Class CImageDrawComponent
CAABB bounds
Color color
Rectangle destinationRectangle
Rectangle drawSource
bool flipped
bool isVisible
string layerId
Vector2 offset
float opacity
Vector2 origin
Vector2 position
float rotation
Vector2 scale
Vector2 size
Class Matrix
float M11
float M12
float M13
float M14
float M21
float M22
float M23
float M24
float M31
float M32
float M33
float M34
float M41
float M42
float M43
float M44
Class CAABB
float height
float maxX
float maxY
float minX
float minY
float width
Class EditableFloat
string key
float maxValue
float minValue
string name
bool showToUser
string toolTip
float value
Class Rope
CActor actor
Vector2 breakEndPoint
float breakLength
Vector2 breakStartPoint
CCollisionFilter collisionFilter
Color color
bool isActive
bool isBreaking
Player owner
Class Vector2
float x
float y
float _length
float _a
Class CConvexPolygon
Vector2 center
Vector2[] localVertices
Vector2 pivot
Vector2 position
float rotation
Vector2[] vertices
Class BouncePad
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
CConvexPolygon hitbox
bool isEditor
bool isHovered
bool isResizing
EditableEnum rotation
CImageDrawComponent selectionRectangle
CAnimatedSpriteDrawComponent sprite
Class Pickup
CActor actor
CImageDrawComponent backStarImage
CAABB bounds
CAnimatedSpriteDrawComponent boxPopSprite
CCollisionFilter collisionFilter
CImageDrawComponent frontStarImage
bool isEditor
bool isHovered
bool isMultiplayer
bool isPopped
bool isResizing
bool remoteSimulated
float respawnTimer
CImageDrawComponent selectionRectangle
CAnimatedSpriteDrawComponent sprite
int type
Class EditableBool
string key
string name
bool showToUser
string toolTip
int value
Class CCollisionFilter
uint categoryBits
uint maskBits
Class CActor
bool automaticCollisionDetection
CAABB bounds
float collisionSweepMinimalDensity
int id
bool isCollidable
bool isCollisionActive
float iterationTimeStep
Vector2 position
Vector2 positionPrevious
float rotation
bool shouldPredictCollision
Vector2 size
int totalIterations
Vector2 velocity
Vector2 velocityPrevious
Vector2 _measuredVelocity
Vector2 _acceleration
Class Random
int inext
int inextp
int[] SeedArray
Class Laser
CActor actor
AIVolume aiVolume
CAABB bounds
CCollisionFilter collisionFilter
CCollisionFilter collisionFilter
EditableFloat defaultRotation
Vector2 direction
Vector2 endPoint
float growingLength
bool isEditor
EditableBool isFlipped
bool isHovered
bool isResizing
Vector2 lineDrawEndPoint
EditableBool rotate
float rotation
int rotationDirection
CImageDrawComponent selectionRectangle
float shrinkingLength
CAnimatedSpriteDrawComponent sprite
Class TriggerSaw
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
Vector2 defaultPosition
bool hasReachedOffsetX
bool hasReachedOffsetY
CConvexPolygon hitbox
CImageDrawComponent image
bool isEditor
bool isHovered
bool isMoving
bool isMovingToOffset
bool isResizing
Vector2 moveDirection
Vector2 offsetPosition
float retreatTimer
CImageDrawComponent selectionRectangle
Vector2 targetPosition
EditableString triggerId
EditableFloat triggerOffsetX
EditableFloat triggerOffsetY
Class Leaves
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isEditor
bool isHovered
bool isResizing
CImageDrawComponent selectionRectangle
Class Timer
CActor actor
float best
CAABB bounds
CCollisionFilter collisionFilter
float current
float flagLetDownTime
bool isEditor
bool isHovered
bool isInPracticeMode
bool isRemoteSimulated
bool isResizing
float last
CAnimatedSpriteDrawComponent poleSprite
CImageDrawComponent selectionRectangle
EditableEnum unknown
Class Fireball
CActor actor
float baseSpeed
BouncePad bouncePad
float bounceTimer
CAABB bounds
CCollisionFilter collisionFilter
Vector2 direction
Player[] hitPlayers
float immunityDuration
float lifeTimer
float limetime
float maxPingCorrectedSpeed
float maxScale
bool onGround
Player owner
float pingDisplacement
float scale
Shockwave shockwave
float speed
CAnimatedSpriteDrawComponent sprite
bool wasOnGround
Class Obstacle
CActor actor
AIVolume aiVolume1
AIVolume aiVolume2
CAABB bounds
float breakRotationDirection
float breakShade
TimeSpan breakTime
float breakTimer
Vector2 breakVelocity
CCollisionFilter collisionFilter
bool isBroken
bool isEditor
bool isHovered
bool isRemoteSimulated
bool isResizing
EditableInt obstacleId
CImageDrawComponent selectionRectangle
CSpriteDrawComponent sprite
Class Lever
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isActivated
bool isEditor
bool isHovered
bool isResizing
EditableEnum orientation
CImageDrawComponent selectionRectangle
CAnimatedSpriteDrawComponent sprite
EditableString triggerId
CAnimatedSpriteDrawComponent triggerSparkSprite
Class DecoLight
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
EditableEnum color
int direction
CImageDrawComponent image
bool isEditor
bool isHovered
bool isResizing
EditableFloat lowerBound
CImageDrawComponent selectionRectangle
EditableEnum type
EditableFloat upperBound
Class Deco
CActor actor
float animateDistanceSquared
EditableFloat animateFrom
float animateMaxAngle
float animateMinAngle
EditableFloat animateTo
EditableEnum animationType
CAABB bounds
EditableString bundleId
CCollisionFilter collisionFilter
EditableInt colorB
EditableInt colorG
EditableInt colorR
float distanceSquaredForNextToSpawn
EditableInt frame
EditableString frameKey
bool hasNoTrigger
EditableInt imageId
EditableString imageName
bool isEditor
EditableBool isFlipped
bool isHovered
bool isResizing
EditableBool isVisible
int lastSpawnedIndex
EditableEnum layer
EditableFloat lifetime
EditableBool reverseAnimation
EditableFloat rotation
Vector2 scale
CImageDrawComponent selectionRectangle
EditableFloat spawnInterval
EditableString triggerId
Class Bookcase
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
CImageDrawComponent iamge2
CImageDrawComponent image1
CImageDrawComponent image3
EditableInt index
bool isEditor
bool isHovered
bool isResizing
EditableFloat scale
CImageDrawComponent selectionRectangle
Class DroppedBomb
CActor actor
CAnimatedSpriteDrawComponent blinkingSprite
CAABB bounds
CCollisionFilter collisionFilter
Color color
bool isStationary
Player owner
CAnimatedSpriteDrawComponent sprite
Class Trigger
CActor actor
CAABB bounds
CCollisionFilter collisionFilter
bool isEditor
bool isHovered
bool isOpen
bool isRemoteSimulated
bool isResizing
EditableBool isRetriggerOnRespawn
EditableEnum mode
CImageDrawComponent selectionRectangle
float timer
EditableString triggerId
Class FreezeRay
CActor actor
CAABB bounds
float chargeTimer
CCollisionFilter collisionFilter
float lifeTimer
Player owner
CAnimatedSpriteDrawComponent[] sprites
Class Shockwave
CActor actor
float anticipationDuration
CAnimatedSpriteDrawComponent anticipationSprite
float anticipationTimer
Vector2 initialPosition
bool isAnticipating
float lifeTimer
Player owner
CAnimatedSpriteDrawComponent sprit90
CAnimatedSpriteDrawComponent sprite0
CAnimatedSpriteDrawComponent spriteNeg180
CAnimatedSpriteDrawComponent spriteNeg90
Class FNA3D_Viewport
int h
float maxDepth
float minDepth
int w
int x
int y
Class Rectangle
int Height
int Width
int x
int y