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Velo Fields

Target AIVolume

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

EditableBool defaultActive

EditableBool easy

EditableBool hard

bool isEditor

bool isHovered

bool isResizing

EditableBool medium

CImageDrawComponent selectionRectangle

EditableString triggerId

EditableEnum type

EditableBool unfair

Target Bookcase

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

CImageDrawComponent iamge2

CImageDrawComponent image1

CImageDrawComponent image3

EditableInt index

bool isEditor

bool isHovered

bool isResizing

EditableFloat scale

CImageDrawComponent selectionRectangle

Target BouncePad

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

CConvexPolygon hitbox

bool isEditor

bool isHovered

bool isResizing

EditableEnum rotation

CImageDrawComponent selectionRectangle

CAnimatedSpriteDrawComponent sprite

Target CCamera

ClampCameraModifier clampCameraModifier

string id

bool isActive

Vector2 position

Matrix projection

ShakeCameraModifier shakeCameraModifier

Matrix view

Viewport viewport

float zoom

Target Deco

CActor actor

float animateDistanceSquared

EditableFloat animateFrom

float animateMaxAngle

float animateMinAngle

EditableFloat animateTo

EditableEnum animationType

CAABB bounds

EditableString bundleId

CCollisionFilter collisionFilter

EditableInt colorB

EditableInt colorG

EditableInt colorR

float distanceSquaredForNextToSpawn

EditableInt frame

EditableString frameKey

bool hasNoTrigger

EditableInt imageId

EditableString imageName

bool isEditor

EditableBool isFlipped

bool isHovered

bool isResizing

EditableBool isVisible

int lastSpawnedIndex

EditableEnum layer

EditableFloat lifetime

EditableBool reverseAnimation

EditableFloat rotation

Vector2 scale

CImageDrawComponent selectionRectangle

EditableFloat spawnInterval

EditableString triggerId

Target DecoGlow

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

int colorIndex

float colorTransitionRatio

int direction

CImageDrawComponent image

bool isEditor

bool isHovered

bool isResizing

CImageDrawComponent selectionRectangle

Target DecoLight

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

EditableEnum color

int direction

CImageDrawComponent image

bool isEditor

bool isHovered

bool isResizing

EditableFloat lowerBound

CImageDrawComponent selectionRectangle

EditableEnum type

EditableFloat upperBound

Target DecoText

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isEditor

bool isHovered

bool isResizing

int placeholderIndex

CImageDrawComponent selectionRectangle

EditableString text

CTextDrawComponent textDraw

EditableInt textId

Target DroppedBomb

CActor actor

CAnimatedSpriteDrawComponent blinkingSprite

CAABB bounds

CCollisionFilter collisionFilter

Color color

bool isStationary

Player owner

CAnimatedSpriteDrawComponent sprite

Target DroppedObstacle

CActor actor

AIVolume aiVolume

CAABB bounds

TimeSpan breakTime

CCollisionFilter collisionFilter

float immunityTimer

byte index

bool isBroken

bool isEditor

bool isSliding

bool isStationary

bool onGround

Player owner

float rotationDirection

CSpriteDrawComponent sprite

Target Fireball

CActor actor

float baseSpeed

BouncePad bouncePad

float bounceTimer

CAABB bounds

CCollisionFilter collisionFilter

Vector2 direction

Player[] hitPlayers

float immunityDuration

float lifeTimer

float limetime

float maxPingCorrectedSpeed

float maxScale

bool onGround

Player owner

float pingDisplacement

float scale

Shockwave shockwave

float speed

CAnimatedSpriteDrawComponent sprite

bool wasOnGround

Target FreezeRay

CActor actor

CAABB bounds

float chargeTimer

CCollisionFilter collisionFilter

float lifeTimer

Player owner

CAnimatedSpriteDrawComponent[] sprites

Target GoldenHook

CActor actor

CAABB bounds

CAnimatedSpriteDrawComponent breakSprite

CCollisionFilter collisionFilter

bool dodged

Player grabbed

Player owner

bool playerGrabbed

float ropeLength

CSpriteDrawComponent sprite

Player target

Target Grapple

CActor actor

CAABB bounds

CAnimatedSpriteDrawComponent breakSprite

CCollisionFilter collisionFilter

Vector2 direction

bool isConnected

Player owner

CSpriteDrawComponent sprite

Target Laser

CActor actor

AIVolume aiVolume

CAABB bounds

CCollisionFilter collisionFilter

CCollisionFilter collisionFilter

EditableFloat defaultRotation

Vector2 direction

Vector2 endPoint

float growingLength

bool isEditor

EditableBool isFlipped

bool isHovered

bool isResizing

Vector2 lineDrawEndPoint

EditableBool rotate

float rotation

int rotationDirection

CImageDrawComponent selectionRectangle

float shrinkingLength

CAnimatedSpriteDrawComponent sprite

Target Leaves

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isEditor

bool isHovered

bool isResizing

CImageDrawComponent selectionRectangle

Target Lever

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isActivated

bool isEditor

bool isHovered

bool isResizing

EditableEnum orientation

CImageDrawComponent selectionRectangle

CAnimatedSpriteDrawComponent sprite

EditableString triggerId

CAnimatedSpriteDrawComponent triggerSparkSprite

Target Obstacle

CActor actor

AIVolume aiVolume1

AIVolume aiVolume2

CAABB bounds

float breakRotationDirection

float breakShade

TimeSpan breakTime

float breakTimer

Vector2 breakVelocity

CCollisionFilter collisionFilter

bool isBroken

bool isEditor

bool isHovered

bool isRemoteSimulated

bool isResizing

EditableInt obstacleId

CImageDrawComponent selectionRectangle

CSpriteDrawComponent sprite

Target Pickup

CActor actor

CImageDrawComponent backStarImage

CAABB bounds

CAnimatedSpriteDrawComponent boxPopSprite

CCollisionFilter collisionFilter

CImageDrawComponent frontStarImage

bool isEditor

bool isHovered

bool isMultiplayer

bool isPopped

bool isResizing

bool remoteSimulated

float respawnTimer

CImageDrawComponent selectionRectangle

CAnimatedSpriteDrawComponent sprite

int type

Target Player

Trigger activatedTrigger

CActor actor

float airtime

CImageDrawComponent badConnectionImage

float baseAcceleration

CAnimatedSpriteDrawComponent bombTriggerSprite

float boost

CEncryptedFloat boostacoke

float boostCooldown

BouncePad bouncePad

float bouncePadTimer

bool canBufferWallJump

bool canClimbUp

bool canGrapple

bool canRepressJump

bool canUntaunt

byte characterIndex

int collectedSandals

CCollisionFilter collisionFilter

Vector2 collisionTangent

float delta

Vector2 displacement

float diveTimer

int dominatingDirection

CAnimatedSpriteDrawComponent drillSprite

TimeSpan drillTime

DroppedBomb droppedBomb

List<DroppedObstacle> droppedObstacles

bool enableClimbing

bool enableDoubleJump

bool enableGrapples

bool enableInputs

CImageDrawComponent exclamationMarkImage

bool explosionHitIsRocket

Vector2 explosionKnockback

List<Fireball> fireballs

FreezeRay freezeRay

float frozenTimer

GoldenHook goldenHook

Grapple grapple

TimeSpan grappleTime

int groundCollidableType

Vector2 groundNormal

bool hasTouchedOriginsFinishBomb

CAABB hitboxSliding

CAABB hitboxStanding

int hitByExplosionId

Player hookedBy

TimeSpan hookedTime

CSpriteDrawComponent iceBlockSprite

CSpriteDrawComponent iceBlockSpriteShaded

Vector2 initialJumpVelocity

bool isBoostHeld

bool isCeilingHit

bool isClimbing

bool isClimbingUp

bool isCollidingWithSolid

bool isDestroyed

bool isDying

bool isDying2

bool isEditing

bool isFlyMode

bool isFoleySlide

bool isFrozen

bool isGrappleHeld

bool isGrappling

bool isHitByExplosion

bool isHooked

bool isHooked2

bool isInAir

bool isInsideBoostSection

bool isInsideSuperBoost

bool isInsideSuperBoostWind

bool isItemHeld

bool isItemPressed

bool isJumpHeld

bool isLeftHeld

bool isOnFallTile

bool isOnGround

bool isOnWall

bool isRightHeld

bool isShooting

bool isSlideHeld

bool isSliding

bool isStillAlive

bool isStumbling

bool isStunned

bool isStunnedByLaser

bool isSuddenDeath

bool isSwapItemCooldownActive

bool isSwapItemHeld

bool isSwinging

bool isTackled

bool isTauntHeld

bool isTaunting

bool isUsingBoost

bool isUsingDrill

bool isWinning

bool isWrongWay

CSpriteDrawComponent itemBalloonSprite

float itemCooldown

bool itemHasHit

TimeSpan itemHasHitTime

byte itemId

CSpriteDrawComponent itemSprite

int jumpCount

Vector2 jumpDirection

float jumpDuration

int jumpState

float jumpStrength

TimeSpan jumpTime

Vector2 jumpVelocity

int killedById

int moveDirection

string name

Vector2 networkTargetPosition

int nextJumpState

int place

CSpriteDrawComponent playerArrowSprite

int playerCount

int playerGameMode

CTextDrawComponent popup

Vector2 previousPosition

int prevJumpState

float progress

CAnimatedSpriteDrawComponent puffSprite

CAnimatedSpriteDrawComponent pushWaveReactionSprite

Random random

TimeSpan repressJumpTime

List<Rocket> rockets

Rope rope

TimeSpan roundStartTime

Shockwave shockwave

float shockwaveCharge

byte skinIndex

TimeSpan slideCancelTime

TimeSpan slideTime

Slot slot

Vector2 solidCollisionMtd

CAnimatedSpriteDrawComponent sprite

CAnimatedSpriteDrawComponent starsSprite

TimeSpan stillAliveTime

TimeSpan stumbleTime

int stunnedById

int stunnedByLaserId

TimeSpan stunnedTime

float stunTimer

Vector2 superBoostDirection

Vector2 superBoostForce

float superSpeed

TimeSpan superSpeedDuration

float swapItemCooldown

float swingAngle

float swingRadius

CCollisionFilter tilesCollisionFilter

float timer

float travelDistance

float travelDistanceOnBecomingAirborne

Trigger triggerToReactivateOnRespawn

float unused

bool unused2

bool unused3

TimeSpan wallGetOffTime

float wallJumpBonusTimer

bool wasInsideBoostSection

bool wasItemHeld

bool wasNetworkPositionUpdated

bool wasSlideCancelled

bool wasSlideStopped

bool winStarExpanding

CImageDrawComponent winStarImage

float winStarRotationSpeed

CImageDrawComponent wrongWayImage

float wrongWayTimer

float _grappleCooldown

float _slideCooldown

float _surfCooldown

bool leftHeld

bool rightHeld

bool jumpHeld

bool grappleHeld

bool slideHeld

bool boostHeld

bool itemHeld

bool tauntHeld

bool itemPressed

bool swapItemHeld

Target Rocket

CActor actor

float agility

CAABB bounds

CCollisionFilter collisionFilter

float direction

float immunityDuration

Vector2 initialVelocity

bool isExploded

Player owner

float pickTargetCooldown

TimeSpan shootTime

CSpriteDrawComponent sprite

Player target

Player unknown

Target RocketLauncher

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

CAnimatedSpriteDrawComponent gearSprite

bool isEditor

bool isHovered

bool isResizing

List<Rocket> rockets

CImageDrawComponent selectionRectangle

float shootCooldown

CAnimatedSpriteDrawComponent sprite

Player target

Target Rope

CActor actor

Vector2 breakEndPoint

float breakLength

Vector2 breakStartPoint

CCollisionFilter collisionFilter

Color color

bool isActive

bool isBreaking

Player owner

Target Shockwave

CActor actor

float anticipationDuration

CAnimatedSpriteDrawComponent anticipationSprite

float anticipationTimer

Vector2 initialPosition

bool isAnticipating

float lifeTimer

Player owner

CAnimatedSpriteDrawComponent sprit90

CAnimatedSpriteDrawComponent sprite0

CAnimatedSpriteDrawComponent spriteNeg180

CAnimatedSpriteDrawComponent spriteNeg90

Target Slot

int activeInventoryItem

byte botDifficulty

byte characterIndex

byte hoveredCharacterIndex

int hoveredLevelChoice

byte hoveredSkinIndex

int hoveredTrailIndex

byte inputPort

bool isAnyInputHeld

bool isBot

bool isEmptySlot

bool IsHostMode

bool isOut

TimeSpan lastOutEnquiryTime

byte networkRedirectSlotIndex

uint packetCounter

Player player

byte points

int rankByWinCount

int requiredPointsForWin

int selectedLevelChoice

byte skinIndex

byte slotIndex

byte slotType

byte state

Slot teamMateSlot

byte unused

string _playerName

ulong _steamId

Target SoloCameraModifier

CCamera camera

float heightRatioTo720

Vector2 offset

Player player

Vector2 viewportPoint

Vector2 worldFocusPoint

float zoom

Target StraightRocket

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isExploded

CSpriteDrawComponent sprite

Target SuperBoostVolume

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

EditableEnum direction

bool isEditor

bool isHovered

bool isResizing

CImageDrawComponent selectionRectangle

Target SwitchBlock

CActor actor

CAABB bounds

int closeDirection

EditableFloat closedRotation

float closedRotationRad

CCollisionFilter collisionFilter

int direction

bool isEditor

bool isHovered

bool isResizing

bool isRotating

float maxRotation

float minRotation

int openDirection

EditableFloat openRotation

int resetDirection

float rotation

EditableFloat rotationSpeed

float rotationSpeedRad

CImageDrawComponent selectionRectangle

CAnimatedSpriteDrawComponent sprite

EditableString triggerId

CAnimatedSpriteDrawComponent triggerSparkSprite

Target Timer

CActor actor

float best

CAABB bounds

CCollisionFilter collisionFilter

float current

float flagLetDownTime

bool isEditor

bool isHovered

bool isInPracticeMode

bool isRemoteSimulated

bool isResizing

float last

CAnimatedSpriteDrawComponent poleSprite

CImageDrawComponent selectionRectangle

EditableEnum unknown

Target Trigger

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isEditor

bool isHovered

bool isOpen

bool isRemoteSimulated

bool isResizing

EditableBool isRetriggerOnRespawn

EditableEnum mode

CImageDrawComponent selectionRectangle

float timer

EditableString triggerId

Target TriggerSaw

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

Vector2 defaultPosition

bool hasReachedOffsetX

bool hasReachedOffsetY

CConvexPolygon hitbox

CImageDrawComponent image

bool isEditor

bool isHovered

bool isMoving

bool isMovingToOffset

bool isResizing

Vector2 moveDirection

Vector2 offsetPosition

float retreatTimer

CImageDrawComponent selectionRectangle

Vector2 targetPosition

EditableString triggerId

EditableFloat triggerOffsetX

EditableFloat triggerOffsetY

Target Tunnel

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isEditor

bool isHovered

bool isResizing

CImageDrawComponent selectionRectangle

CSpriteDrawComponent tunnelEntranceSprite

CSpriteDrawComponent tunnelLeftWallSprite

CSpriteDrawComponent tunnelRightWallSprite

Target Velo

int frame

int frameStart

int frameEnd

float seek

float seekStart

float seekEnd

TimeSpan delta

double deltaSec

TimeSpan totalTime

TimeSpan realTime

TimeSpan realDelta

double realDeltaSec

bool isIngame

bool isSolo

bool isOnline

bool isPaused

bool is16Players

bool isPlaybackRunning

int playbackType

ulong mapId

ulong mySteamId

uint tileMapWidth

uint tileMapHeight

int screenWidth

int screenHeight

Vector2 mouse

int scrollWheel

Vector2 leftStick

Vector2 rightStick

float leftTrigger

float rightTrigger

string consoleText

float angleDisplay

float jumpHoldingDisplay

Class CCamera

ClampCameraModifier clampCameraModifier

string id

bool isActive

Vector2 position

Matrix projection

ShakeCameraModifier shakeCameraModifier

Matrix view

Viewport viewport

float zoom

Class CAnimatedSpriteDrawComponent

CAABB bounds

Color color

int currentFrameInAnimation

Rectangle destinationRectangle

bool flipped

bool isPlaying

bool isVisible

string layerId

int millisPerFrame

string nextAnimation

Vector2 offset

float opacity

Vector2 origin

bool pingPongState

Vector2 position

float rotation

Vector2 scale

Vector2 size

Vector2 sourceOrigin

Vector2 sourceOriginalSize

Rectangle sourceRectangle

TimeSpan time

int totalMillis

Class Rocket

CActor actor

float agility

CAABB bounds

CCollisionFilter collisionFilter

float direction

float immunityDuration

Vector2 initialVelocity

bool isExploded

Player owner

float pickTargetCooldown

TimeSpan shootTime

CSpriteDrawComponent sprite

Player target

Player unknown

Class EditableString

string key

string name

bool showToUser

string toolTip

string value

Class GoldenHook

CActor actor

CAABB bounds

CAnimatedSpriteDrawComponent breakSprite

CCollisionFilter collisionFilter

bool dodged

Player grabbed

Player owner

bool playerGrabbed

float ropeLength

CSpriteDrawComponent sprite

Player target

Class DecoGlow

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

int colorIndex

float colorTransitionRatio

int direction

CImageDrawComponent image

bool isEditor

bool isHovered

bool isResizing

CImageDrawComponent selectionRectangle

Class Tunnel

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isEditor

bool isHovered

bool isResizing

CImageDrawComponent selectionRectangle

CSpriteDrawComponent tunnelEntranceSprite

CSpriteDrawComponent tunnelLeftWallSprite

CSpriteDrawComponent tunnelRightWallSprite

Class SoloCameraModifier

CCamera camera

float heightRatioTo720

Vector2 offset

Player player

Vector2 viewportPoint

Vector2 worldFocusPoint

float zoom

Class DecoText

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isEditor

bool isHovered

bool isResizing

int placeholderIndex

CImageDrawComponent selectionRectangle

EditableString text

CTextDrawComponent textDraw

EditableInt textId

Class Slot

int activeInventoryItem

byte botDifficulty

byte characterIndex

byte hoveredCharacterIndex

int hoveredLevelChoice

byte hoveredSkinIndex

int hoveredTrailIndex

byte inputPort

bool isAnyInputHeld

bool isBot

bool isEmptySlot

bool IsHostMode

bool isOut

TimeSpan lastOutEnquiryTime

byte networkRedirectSlotIndex

uint packetCounter

Player player

byte points

int rankByWinCount

int requiredPointsForWin

int selectedLevelChoice

byte skinIndex

byte slotIndex

byte slotType

byte state

Slot teamMateSlot

byte unused

string _playerName

ulong _steamId

Class EditableEnum

string key

string name

bool showToUser

string toolTip

int value

Class ClampCameraModifier

Rectangle bounds

CCamera camera

Rectangle viewportBounds

Vector2 viewportPoint

Vector2 worldFocusPoint

Class EditableInt

bool deletable

string key

int maxValue

int minValue

string name

bool showToUser

string toolTip

int value

Class AIVolume

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

EditableBool defaultActive

EditableBool easy

EditableBool hard

bool isEditor

bool isHovered

bool isResizing

EditableBool medium

CImageDrawComponent selectionRectangle

EditableString triggerId

EditableEnum type

EditableBool unfair

Class Grapple

CActor actor

CAABB bounds

CAnimatedSpriteDrawComponent breakSprite

CCollisionFilter collisionFilter

Vector2 direction

bool isConnected

Player owner

CSpriteDrawComponent sprite

Class CSpriteDrawComponent

CAABB bounds

Color color

Rectangle destinationRectangle

Rectangle drawSource

bool flipped

bool isVisible

string layerId

Vector2 offset

float opacity

Vector2 origin

Vector2 position

float rotation

Vector2 scale

Vector2 size

Vector2 sourceOrigin

Vector2 sourceOriginalSize

int spriteIndex

Class Player

Trigger activatedTrigger

CActor actor

float airtime

CImageDrawComponent badConnectionImage

float baseAcceleration

CAnimatedSpriteDrawComponent bombTriggerSprite

float boost

CEncryptedFloat boostacoke

float boostCooldown

BouncePad bouncePad

float bouncePadTimer

bool canBufferWallJump

bool canClimbUp

bool canGrapple

bool canRepressJump

bool canUntaunt

byte characterIndex

int collectedSandals

CCollisionFilter collisionFilter

Vector2 collisionTangent

float delta

Vector2 displacement

float diveTimer

int dominatingDirection

CAnimatedSpriteDrawComponent drillSprite

TimeSpan drillTime

DroppedBomb droppedBomb

List<DroppedObstacle> droppedObstacles

bool enableClimbing

bool enableDoubleJump

bool enableGrapples

bool enableInputs

CImageDrawComponent exclamationMarkImage

bool explosionHitIsRocket

Vector2 explosionKnockback

List<Fireball> fireballs

FreezeRay freezeRay

float frozenTimer

GoldenHook goldenHook

Grapple grapple

TimeSpan grappleTime

int groundCollidableType

Vector2 groundNormal

bool hasTouchedOriginsFinishBomb

CAABB hitboxSliding

CAABB hitboxStanding

int hitByExplosionId

Player hookedBy

TimeSpan hookedTime

CSpriteDrawComponent iceBlockSprite

CSpriteDrawComponent iceBlockSpriteShaded

Vector2 initialJumpVelocity

bool isBoostHeld

bool isCeilingHit

bool isClimbing

bool isClimbingUp

bool isCollidingWithSolid

bool isDestroyed

bool isDying

bool isDying2

bool isEditing

bool isFlyMode

bool isFoleySlide

bool isFrozen

bool isGrappleHeld

bool isGrappling

bool isHitByExplosion

bool isHooked

bool isHooked2

bool isInAir

bool isInsideBoostSection

bool isInsideSuperBoost

bool isInsideSuperBoostWind

bool isItemHeld

bool isItemPressed

bool isJumpHeld

bool isLeftHeld

bool isOnFallTile

bool isOnGround

bool isOnWall

bool isRightHeld

bool isShooting

bool isSlideHeld

bool isSliding

bool isStillAlive

bool isStumbling

bool isStunned

bool isStunnedByLaser

bool isSuddenDeath

bool isSwapItemCooldownActive

bool isSwapItemHeld

bool isSwinging

bool isTackled

bool isTauntHeld

bool isTaunting

bool isUsingBoost

bool isUsingDrill

bool isWinning

bool isWrongWay

CSpriteDrawComponent itemBalloonSprite

float itemCooldown

bool itemHasHit

TimeSpan itemHasHitTime

byte itemId

CSpriteDrawComponent itemSprite

int jumpCount

Vector2 jumpDirection

float jumpDuration

int jumpState

float jumpStrength

TimeSpan jumpTime

Vector2 jumpVelocity

int killedById

int moveDirection

string name

Vector2 networkTargetPosition

int nextJumpState

int place

CSpriteDrawComponent playerArrowSprite

int playerCount

int playerGameMode

CTextDrawComponent popup

Vector2 previousPosition

int prevJumpState

float progress

CAnimatedSpriteDrawComponent puffSprite

CAnimatedSpriteDrawComponent pushWaveReactionSprite

Random random

TimeSpan repressJumpTime

List<Rocket> rockets

Rope rope

TimeSpan roundStartTime

Shockwave shockwave

float shockwaveCharge

byte skinIndex

TimeSpan slideCancelTime

TimeSpan slideTime

Slot slot

Vector2 solidCollisionMtd

CAnimatedSpriteDrawComponent sprite

CAnimatedSpriteDrawComponent starsSprite

TimeSpan stillAliveTime

TimeSpan stumbleTime

int stunnedById

int stunnedByLaserId

TimeSpan stunnedTime

float stunTimer

Vector2 superBoostDirection

Vector2 superBoostForce

float superSpeed

TimeSpan superSpeedDuration

float swapItemCooldown

float swingAngle

float swingRadius

CCollisionFilter tilesCollisionFilter

float timer

float travelDistance

float travelDistanceOnBecomingAirborne

Trigger triggerToReactivateOnRespawn

float unused

bool unused2

bool unused3

TimeSpan wallGetOffTime

float wallJumpBonusTimer

bool wasInsideBoostSection

bool wasItemHeld

bool wasNetworkPositionUpdated

bool wasSlideCancelled

bool wasSlideStopped

bool winStarExpanding

CImageDrawComponent winStarImage

float winStarRotationSpeed

CImageDrawComponent wrongWayImage

float wrongWayTimer

float _grappleCooldown

float _slideCooldown

float _surfCooldown

bool leftHeld

bool rightHeld

bool jumpHeld

bool grappleHeld

bool slideHeld

bool boostHeld

bool itemHeld

bool tauntHeld

bool itemPressed

bool swapItemHeld

Class StraightRocket

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isExploded

CSpriteDrawComponent sprite

Class Velo

int frame

int frameStart

int frameEnd

float seek

float seekStart

float seekEnd

TimeSpan delta

double deltaSec

TimeSpan totalTime

TimeSpan realTime

TimeSpan realDelta

double realDeltaSec

bool isIngame

bool isSolo

bool isOnline

bool isPaused

bool is16Players

bool isPlaybackRunning

int playbackType

ulong mapId

ulong mySteamId

uint tileMapWidth

uint tileMapHeight

int screenWidth

int screenHeight

Vector2 mouse

int scrollWheel

Vector2 leftStick

Vector2 rightStick

float leftTrigger

float rightTrigger

string consoleText

float angleDisplay

float jumpHoldingDisplay

Class CTextDrawComponent

Vector2 align

CAABB bounds

Color color

Color dropShadowColor

Vector2 dropShadowOffset

bool flipped

bool hasDropShadow

bool isVisible

string layerId

Vector2 offset

float opacity

Vector2 position

float rotation

Vector2 scale

Vector2 size

Vector2 stringSize

Class SwitchBlock

CActor actor

CAABB bounds

int closeDirection

EditableFloat closedRotation

float closedRotationRad

CCollisionFilter collisionFilter

int direction

bool isEditor

bool isHovered

bool isResizing

bool isRotating

float maxRotation

float minRotation

int openDirection

EditableFloat openRotation

int resetDirection

float rotation

EditableFloat rotationSpeed

float rotationSpeedRad

CImageDrawComponent selectionRectangle

CAnimatedSpriteDrawComponent sprite

EditableString triggerId

CAnimatedSpriteDrawComponent triggerSparkSprite

Class RocketLauncher

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

CAnimatedSpriteDrawComponent gearSprite

bool isEditor

bool isHovered

bool isResizing

List<Rocket> rockets

CImageDrawComponent selectionRectangle

float shootCooldown

CAnimatedSpriteDrawComponent sprite

Player target

Class SuperBoostVolume

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

EditableEnum direction

bool isEditor

bool isHovered

bool isResizing

CImageDrawComponent selectionRectangle

Class DroppedObstacle

CActor actor

AIVolume aiVolume

CAABB bounds

TimeSpan breakTime

CCollisionFilter collisionFilter

float immunityTimer

byte index

bool isBroken

bool isEditor

bool isSliding

bool isStationary

bool onGround

Player owner

float rotationDirection

CSpriteDrawComponent sprite

Class ShakeCameraModifier

CCamera camera

TimeSpan duration

bool fadeOut

float initialIntensity

float intensity

bool isActive

Vector2 offset

Random random

TimeSpan startTime

Rectangle viewportBounds

Class CImageDrawComponent

CAABB bounds

Color color

Rectangle destinationRectangle

Rectangle drawSource

bool flipped

bool isVisible

string layerId

Vector2 offset

float opacity

Vector2 origin

Vector2 position

float rotation

Vector2 scale

Vector2 size

Class Matrix

float M11

float M12

float M13

float M14

float M21

float M22

float M23

float M24

float M31

float M32

float M33

float M34

float M41

float M42

float M43

float M44

Class CAABB

float height

float maxX

float maxY

float minX

float minY

float width

Class EditableFloat

string key

float maxValue

float minValue

string name

bool showToUser

string toolTip

float value

Class Rope

CActor actor

Vector2 breakEndPoint

float breakLength

Vector2 breakStartPoint

CCollisionFilter collisionFilter

Color color

bool isActive

bool isBreaking

Player owner

Class Vector2

float x

float y

float _length

float _a

Class CConvexPolygon

Vector2 center

Vector2[] localVertices

Vector2 pivot

Vector2 position

float rotation

Vector2[] vertices

Class BouncePad

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

CConvexPolygon hitbox

bool isEditor

bool isHovered

bool isResizing

EditableEnum rotation

CImageDrawComponent selectionRectangle

CAnimatedSpriteDrawComponent sprite

Class Pickup

CActor actor

CImageDrawComponent backStarImage

CAABB bounds

CAnimatedSpriteDrawComponent boxPopSprite

CCollisionFilter collisionFilter

CImageDrawComponent frontStarImage

bool isEditor

bool isHovered

bool isMultiplayer

bool isPopped

bool isResizing

bool remoteSimulated

float respawnTimer

CImageDrawComponent selectionRectangle

CAnimatedSpriteDrawComponent sprite

int type

Class EditableBool

string key

string name

bool showToUser

string toolTip

int value

Class CCollisionFilter

uint categoryBits

uint maskBits

Class CActor

bool automaticCollisionDetection

CAABB bounds

float collisionSweepMinimalDensity

int id

bool isCollidable

bool isCollisionActive

float iterationTimeStep

Vector2 position

Vector2 positionPrevious

float rotation

bool shouldPredictCollision

Vector2 size

int totalIterations

Vector2 velocity

Vector2 velocityPrevious

Vector2 _measuredVelocity

Vector2 _acceleration

Class Random

int inext

int inextp

int[] SeedArray

Class Laser

CActor actor

AIVolume aiVolume

CAABB bounds

CCollisionFilter collisionFilter

CCollisionFilter collisionFilter

EditableFloat defaultRotation

Vector2 direction

Vector2 endPoint

float growingLength

bool isEditor

EditableBool isFlipped

bool isHovered

bool isResizing

Vector2 lineDrawEndPoint

EditableBool rotate

float rotation

int rotationDirection

CImageDrawComponent selectionRectangle

float shrinkingLength

CAnimatedSpriteDrawComponent sprite

Class TriggerSaw

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

Vector2 defaultPosition

bool hasReachedOffsetX

bool hasReachedOffsetY

CConvexPolygon hitbox

CImageDrawComponent image

bool isEditor

bool isHovered

bool isMoving

bool isMovingToOffset

bool isResizing

Vector2 moveDirection

Vector2 offsetPosition

float retreatTimer

CImageDrawComponent selectionRectangle

Vector2 targetPosition

EditableString triggerId

EditableFloat triggerOffsetX

EditableFloat triggerOffsetY

Class Leaves

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isEditor

bool isHovered

bool isResizing

CImageDrawComponent selectionRectangle

Class Timer

CActor actor

float best

CAABB bounds

CCollisionFilter collisionFilter

float current

float flagLetDownTime

bool isEditor

bool isHovered

bool isInPracticeMode

bool isRemoteSimulated

bool isResizing

float last

CAnimatedSpriteDrawComponent poleSprite

CImageDrawComponent selectionRectangle

EditableEnum unknown

Class Fireball

CActor actor

float baseSpeed

BouncePad bouncePad

float bounceTimer

CAABB bounds

CCollisionFilter collisionFilter

Vector2 direction

Player[] hitPlayers

float immunityDuration

float lifeTimer

float limetime

float maxPingCorrectedSpeed

float maxScale

bool onGround

Player owner

float pingDisplacement

float scale

Shockwave shockwave

float speed

CAnimatedSpriteDrawComponent sprite

bool wasOnGround

Class Obstacle

CActor actor

AIVolume aiVolume1

AIVolume aiVolume2

CAABB bounds

float breakRotationDirection

float breakShade

TimeSpan breakTime

float breakTimer

Vector2 breakVelocity

CCollisionFilter collisionFilter

bool isBroken

bool isEditor

bool isHovered

bool isRemoteSimulated

bool isResizing

EditableInt obstacleId

CImageDrawComponent selectionRectangle

CSpriteDrawComponent sprite

Class Lever

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isActivated

bool isEditor

bool isHovered

bool isResizing

EditableEnum orientation

CImageDrawComponent selectionRectangle

CAnimatedSpriteDrawComponent sprite

EditableString triggerId

CAnimatedSpriteDrawComponent triggerSparkSprite

Class DecoLight

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

EditableEnum color

int direction

CImageDrawComponent image

bool isEditor

bool isHovered

bool isResizing

EditableFloat lowerBound

CImageDrawComponent selectionRectangle

EditableEnum type

EditableFloat upperBound

Class Deco

CActor actor

float animateDistanceSquared

EditableFloat animateFrom

float animateMaxAngle

float animateMinAngle

EditableFloat animateTo

EditableEnum animationType

CAABB bounds

EditableString bundleId

CCollisionFilter collisionFilter

EditableInt colorB

EditableInt colorG

EditableInt colorR

float distanceSquaredForNextToSpawn

EditableInt frame

EditableString frameKey

bool hasNoTrigger

EditableInt imageId

EditableString imageName

bool isEditor

EditableBool isFlipped

bool isHovered

bool isResizing

EditableBool isVisible

int lastSpawnedIndex

EditableEnum layer

EditableFloat lifetime

EditableBool reverseAnimation

EditableFloat rotation

Vector2 scale

CImageDrawComponent selectionRectangle

EditableFloat spawnInterval

EditableString triggerId

Class Bookcase

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

CImageDrawComponent iamge2

CImageDrawComponent image1

CImageDrawComponent image3

EditableInt index

bool isEditor

bool isHovered

bool isResizing

EditableFloat scale

CImageDrawComponent selectionRectangle

Class DroppedBomb

CActor actor

CAnimatedSpriteDrawComponent blinkingSprite

CAABB bounds

CCollisionFilter collisionFilter

Color color

bool isStationary

Player owner

CAnimatedSpriteDrawComponent sprite

Class Trigger

CActor actor

CAABB bounds

CCollisionFilter collisionFilter

bool isEditor

bool isHovered

bool isOpen

bool isRemoteSimulated

bool isResizing

EditableBool isRetriggerOnRespawn

EditableEnum mode

CImageDrawComponent selectionRectangle

float timer

EditableString triggerId

Class FreezeRay

CActor actor

CAABB bounds

float chargeTimer

CCollisionFilter collisionFilter

float lifeTimer

Player owner

CAnimatedSpriteDrawComponent[] sprites

Class Shockwave

CActor actor

float anticipationDuration

CAnimatedSpriteDrawComponent anticipationSprite

float anticipationTimer

Vector2 initialPosition

bool isAnticipating

float lifeTimer

Player owner

CAnimatedSpriteDrawComponent sprit90

CAnimatedSpriteDrawComponent sprite0

CAnimatedSpriteDrawComponent spriteNeg180

CAnimatedSpriteDrawComponent spriteNeg90

Class FNA3D_Viewport

int h

float maxDepth

float minDepth

int w

int x

int y

Class Rectangle

int Height

int Width

int x

int y